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| High
School Technology Courses |

Computer
Programming I (VB.NET)- one semester course
This course presents basic programming and teaches
the essential concepts of VisualBasic.net (VB.NET). As
an introduction to VB.NET, students will see the basic
uses of the programming language, its similarities to
the English language (and others), and its flexibility
as a programming language. The course helps participants
understand the processes involved in software
development and object-oriented programming. This is an
introductory course that could lead to careers such as
software engineer, developer, or game designer. The
course participants will also complete a series of
hands-on projects covering built in data types,
operators, control structures, classes, and objects.
Download a
syllabus in PDF Format
Computer
Programming II (JAVA)-one
semester course
This
introductory-level course presents the
understanding of JAVA and
how to build
a stand-alone
application (such as a countdown clock or leap year
indicator).
This course is designed for first-time learners who have
very little programming background except that
introduced in Programming I: VB.NET. The student will
also learn the
techniques of JAVA, how JAVA can be used in
cross-platform programming, and the robustness of the
Java program.
At the end
of the course student will be able to write basic
programs using Java and could pursue further instruction
any programming language.
Programming I (or understanding of version control and
general software development), Basic Computer
Fundamentals
Download a
syllabus in PDF Format
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Digital Video
Production (one semester course)
This course introduces students to all
aspects of digital video, from story-boarding scenes and
creating shot lists to editing a finished,
professional-quality product. Throughout this
project-based course, students will demonstrate mastery
of the key learning objectives by recording, capturing
and editing their own videos. This is a hands-on course
that provides a solid foundation for further study in
this exciting field.
Required Tool:
Microsoft Windows Movie Maker (pre-installed on
all Windows-based computers). Any video camcorder
capable of connecting to a computer (either through USB
or Firewire).
Download a
syllabus in PDF Format
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Digital
Photography and Graphics (one semester course)
In the digital photography and graphic
design lessons, students begin by learning general
photographic concepts. Then composition skills are added
to photographs and image-editing techniques are
practiced. Students learn how to use layers, crop
images, color and lighting concepts, hue and saturation,
and exposures and special effects. Graphic design,
artistic elements, and software skills are taught while
producing graphic images. The concept of design as a
manner of visual communication is carried throughout.
Students build a portfolio of work and explore the
fields of photography, graphic arts, advertising and
illustration.
Required materials: This course is
recommended for PC users. The computer must use the
Windows XP, Windows 2000, or Windows NT 4 operating
system. Digital Camera
and GIMP (Freeware)
Download a
syllabus in PDF Format
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Web Design (one semester course)
This course introduces students to the
mechanics and elements of web design. Students will
learn the key elements of design and HTML, the concepts
of planning and organizing websites, and documentation
and copyright issues associated with website design.
Students will progress through the course, engaging in a
variety of project-based assessments to evaluate their
understanding.
Required materials: This course is recommended for
PC users. The computer must use the Windows XP, Windows
2000, or Windows NT 4 operating system.
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syllabus in PDF Format
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Game Design (one semester course)

This course will introduce students to the basic
skills necessary for game design. They will study the
various games in the industry and analyze their approach
in terms design and development. The student will
explore the processes and art of making game elements
like story, levels, sound, user interfaces, and levels.
This analysis will include an orientation to the gaming
market and innovative techniques’ impact on it. Finally,
the student will merge all these elements into a
functional prototype showing their understanding of the
game design process.
Download a
syllabus in PDF Format
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